Global scenario description: Chloe is attending a medical course at the university.

Before going to the university, she takes her Jacket and plugs-in the modules she wants to use. Upon arrival at the lecture theatre all the course materials are downloaded to her wearable using the user profile which provides information about her schedule. Chloe is able to view and manipulate the downloaded course contents (documents, images, movies, 3D data) on her wearable on her way to the library. She notices a poster about a concert which is given somewhere. She takes a picture with her wearable and accesses attached services with her mobile device. Information about the poster is transferred. Chloe is not satisfied with the small screen of the mobile device and uses therefore a close public display in the library. Chloe arrives at the library where she joins a student discussion group around the interactive table in order to explore 3D body visualization.

 

 

 

 

 

 

 

NOTE: The scenario Chloe @ University is divided into 5 sub-scenario corresponding to 5 demonstrators

 

  • Sub-Scenario 1 :Wearable and Mobile Interface

Chloe is attending a medical course at the University. Upon arriving, she is automatically registered on the course system. All course materials are automatically downloaded to her wearable without manual operations, such as content search and click on links, etc. Course materials could be downloaded into an encrypted form, for added security purposes. The contents shall be decrypted when it is necessary. Moreover, the integrity of the downloaded data can be checked. In the library, Chloe uses her personal projector to display and exchange course material with her friends. 

Demo Partners:
EPFL
– Modular approach for wearable (sub-scenario leader)

ICOM – User profile for interface personalization

ULANC – projector phone / personal projector

ISI - Security

 

Technical Innovations:
- Automatic download of course materials by accessing Bluetooth service and storing content on embedded microSD card
- Usage of novel input technologies for interaction with personal projectors (gestures, tactile, etc.)
- Modular approach towards wearable computing  (plug-and play architecture using I2C)
- Integrity of downloaded data

 

  • Sub-Scenario 2 :3D Adaptive Rendering with Seamless Mobility

After a class, Chloe starts to review the lesson by manipulating 3D course materials at a library on some specific device available to students.  After some time, it's time to come back to home. Chloe doesn't like to interrupt her learning session, thus she transfers it on her portable devices. While she comes back home on a tram, she can seamlessly browse 3D course materials with her portable device. Once she gets at home, the session is transferred on a more suitable device (e.g, home PC), and Chloe can carry out her 3D manipulation session.  

Demo Partners:
UNIGE – Seamless mobility access heterogeneous networks (sub-scenario leader)

MIRALab – 3D adaptive rendering for polymorphic visual adaptation

 

 

Technical Innovations:
- Adaptive rendering (Polymorphic visual adaptation)
- Seamless mobility in heterogeneous access networks

 

  • Sub-Scenario 3 :Contextual Bookmark

Chloe is on her way to the library. She notices a poster about a concert which is given somewhere. She takes a picture with her wearable. While doing so, she can scan nearby users and check whether anyone has additional information about that bookmark. If possible, her profile is updated with new social information extracted from the bookmark. While continuing her trip back to the library, an alert is displayed on Chloe's device so she can check the new items. She can also share bookmarks if she encounters users who share similar interests with her. Three ambient services are available: 1) Meta data about the concert (title, artists, location etc), 2) Photos/movies/audio files are made available for download / viewing / listening. 3) A direct note in her agenda/schedule is opted to Chloe.

Demo Partners: 
OFFIS–contextualbookmarking(sub-scenario leader)
ULANC - tracking of mobile phone
FhG-FIT – interactive physical objects and ambient services
ICU – ad-hoc social networking
 
Technical Innovations: 
- Usage of gestures when interaction with the poster
- Usage of magic lens approach to display additional information
 
  • Sub-Scenario 4 :Controlling Remote Display

 

 

Chloe is not satisfied with the small screen of the mobile device and approaches

therefore a close public display in the library. She connects to the display and the

browser displays information related to the poster. Using pointing gestures she

controls the web browser. Since Chloe is used to the personalized user interface

of her mobile device, and since she does not want to use the generic interface of

the public display, she transfers her user interface in the form of a widget which

is adapted and rendered on the public display.

 

Demo Partners: 
FHG-FIT–Mobile interaction with remote displays (sub-scenario leader)
ULANC- usage of pointing interactions to control a remote browser 
GET-ENST - transfert of user interfaces
 
 
Technical Innovations:
- Mobile interaction with a remote display
- Usage of pointing interactions to control a remote browser
- Transfer and adaptation of user interfaces
 
  • Sub-Scenario 5 :Interactive table with 3D content

 

 

Chloe arrives at the library where she joins a student discussion group around the

interactive table. She makes the interactive table aware that she wants to use it,

and gets the ability to access her data through the interactive table. She selects

the course material and shows the 3D content. Chloe uses her mobile phone for a

remote interaction with the 3D content. Students look in 3D the hip and the other

articulations and try to understand the topology and learn together the anatomy of

the human body.Since Chloe is used to the personalized user interface of her mobile

device, and since she does not want to use the generic interface of the public display,

she transfers her user interface in the form of a widget which is adapted and rendered

on the public display.

Demo Partners: 
ULANC- Interactive table  (sub-scenario leader) 
MIRALab - 3D contents provider

Technical Innovations:

- Interaction of mobile device with table (transferring of content)
- Interaction with 3D content using a 2D user interface